Logo

0x5a.live

for different kinds of informations and explorations.

GitHub - khezen/evoli: Genetic Algorithm and Particle Swarm Optimization

Genetic Algorithm and Particle Swarm Optimization. Contribute to khezen/evoli development by creating an account on GitHub.

Visit SiteGitHub - khezen/evoli: Genetic Algorithm and Particle Swarm Optimization

GitHub - khezen/evoli: Genetic Algorithm and Particle Swarm Optimization

Genetic Algorithm and Particle Swarm Optimization. Contribute to khezen/evoli development by creating an account on GitHub.

Powered by 0x5a.live ๐Ÿ’—

evoli

GoDoc Build Status codecov Go Report Card

Genetic Algorithm and Particle Swarm Optimization written in Go

Example

Problem

Given f(x,y) = cos(x^2 * y^2) * 1/(x^2 * y^2 + 1)

Find (x,y) such as f(x,y) reaches its maximum

Answer f(0,0) = 1

Particle Swarm Optimization

package main

import (
	"fmt"
	"math"
	"math/rand"

	"github.com/khezen/evoli"
)

// 3d cosine that gets smaller as you move away from 0,0
func f(x, y float64) float64 {
	d := x*x + y*y
	return math.Cos(d) * (1 / (d/10 + 1))
}

type FIndividual struct {
	v       []float64
	x       []float64
	fitness float64
}

func (i *FIndividual) Equal(other evoli.Individual) bool {
	return i == other
}

func (i *FIndividual) Fitness() float64 {
	return i.fitness
}

func (i *FIndividual) SetFitness(newFitness float64) {
	i.fitness = newFitness
}

type FPositioner struct {
}

func (p *FPositioner) Position(indiv, pBest, gBest evoli.Individual, c1, c2 float64) (evoli.Individual, error) {
	fIndiv, ok1 := indiv.(*FIndividual)
	fPBest, ok2 := pBest.(*FIndividual)
	fGBest, ok3 := gBest.(*FIndividual)
	if !ok1 || !ok2 || !ok3 {
		return nil, fmt.Errorf("invalid individual type")
	}
	newIndiv := FIndividual{
		v: make([]float64, len(fIndiv.v)),
		x: make([]float64, len(fIndiv.v)),
	}
	w := 0.9
	for d := range fIndiv.v {
		rp := rand.Float64()
		rg := rand.Float64()
		newIndiv.v[d] = w*fIndiv.v[d] +
			c1*rp*(fPBest.x[d]-fIndiv.x[d]) +
			c2*rg*(fGBest.x[d]-fIndiv.x[d])

		newIndiv.x[d] = fIndiv.x[d] + newIndiv.v[d]
	}
	return &newIndiv, nil
}

type FEvaluater struct {
}

func (e *FEvaluater) Evaluate(indiv evoli.Individual) (Fitness float64, err error) {
	fIndiv, ok := indiv.(*FIndividual)
	if !ok {
		return 0, fmt.Errorf("invalid individual type")
	}
	return f(fIndiv.x[0], fIndiv.x[1]), nil
}

func main() {
	pop := evoli.NewPopulation(50)
	for i := 0; i < pop.Cap(); i++ {
		x := rand.Float64()*20 - 10
		y := rand.Float64()*20 - 10
		vx := rand.Float64()*20 - 10
		vy := rand.Float64()*20 - 10
		pop.Add(&FIndividual{
			x: []float64{x, y},
			v: []float64{vx, vy},
		})
	}
	positioner := &FPositioner{}
	evaluator := &FEvaluater{}

	sw := evoli.NewSwarm(pop, positioner, .2, .2, evaluator)

	for i := 0; i < 100; i++ {
		err := sw.Next()
		if err != nil {
			panic(err)
		}
	}

	// evaluate the latest population
	for _, v := range sw.Population().Slice() {
		f, err := evaluator.Evaluate(v)
		if err != nil {
			panic(err)
		}
		v.SetFitness(f)
	}

	fmt.Printf("Max Value: %.2f\n", sw.Alpha().Fitness())
}
Max Value: 1.00

Gentic Algorithm

package main

import (
	"fmt"
	"math"
	"math/rand"

	"github.com/khezen/evoli"
)

// 3d cosine that gets smaller as you move away from 0,0
func h(x, y float64) float64 {
	d := x*x + y*y
	return math.Cos(d) * (1 / (d/10 + 1))
}

type HIndividual struct {
	v       []float64
	x       []float64
	fitness float64
}

func (i *HIndividual) Equal(other evoli.Individual) bool {
	return i == other
}

func (i *HIndividual) Fitness() float64 {
	return i.fitness
}

func (i *HIndividual) SetFitness(newFitness float64) {
	i.fitness = newFitness
}

type HMutater struct {
}

func (m *HMutater) Mutate(indiv evoli.Individual, mutationProbability float64) (evoli.Individual, error) {
	hIndiv1, ok := indiv.(*HIndividual)
	if !ok {
		return nil, fmt.Errorf("invalid individual type")
	}
	x := hIndiv1.x[0]
	y := hIndiv1.x[1]
	vx := hIndiv1.v[0]
	vy := hIndiv1.v[1]
	if mutationProbability > rand.Float64() {
		x = rand.Float64()*20 - 10
	}
	if mutationProbability > rand.Float64() {
		y = rand.Float64()*20 - 10
	}
	if mutationProbability > rand.Float64() {
		vx = rand.Float64()*20 - 10
	}
	if mutationProbability > rand.Float64() {
		vy = rand.Float64()*20 - 10
	}
	return &HIndividual{
		x: []float64{x, y},
		v: []float64{vx, vy},
	}, nil
}

type HCrosser struct {
}

func (h *HCrosser) Cross(indiv1, indiv2 evoli.Individual) (evoli.Individual, evoli.Individual, error) {
	hIndiv1, ok1 := indiv1.(*HIndividual)
	hIndiv2, ok2 := indiv2.(*HIndividual)
	if !ok1 || !ok2 {
		return nil, nil, fmt.Errorf("invalid individual type")
	}
	return &HIndividual{
			x: []float64{hIndiv1.x[0], hIndiv2.x[1]},
			v: []float64{hIndiv1.v[0], hIndiv2.v[1]},
		}, &HIndividual{
			x: []float64{hIndiv2.x[0], hIndiv1.x[1]},
			v: []float64{hIndiv2.v[0], hIndiv1.v[1]},
		}, nil
}

type HEvaluater struct {
}

func (e *HEvaluater) Evaluate(indiv evoli.Individual) (Fitness float64, err error) {
	fIndiv, ok := indiv.(*HIndividual)
	if !ok {
		return 0, fmt.Errorf("invalid individual type")
	}
	return h(fIndiv.x[0], fIndiv.x[1]), nil
}

func main() {
	pop := evoli.NewPopulation(50)
	for i := 0; i < pop.Cap(); i++ {
		x := rand.Float64()*20 - 10
		y := rand.Float64()*20 - 10
		vx := rand.Float64()*20 - 10
		vy := rand.Float64()*20 - 10
		pop.Add(&HIndividual{
			x: []float64{x, y},
			v: []float64{vx, vy},
		})
	}
	crosser := &HCrosser{}
	mutater := &HMutater{}
	evaluator := &HEvaluater{}
	mutationProbability := .20
	selecter := evoli.NewTruncationSelecter()
	survivorSize := 30

	ga := evoli.NewGenetic(pop, selecter, survivorSize, crosser, mutater, mutationProbability, evaluator)

	for i := 0; i < 100; i++ {
		err := ga.Next()
		if err != nil {
			panic(err)
		}
	}

	// evaluate the latest population
	for _, v := range ga.Population().Slice() {
		f, err := evaluator.Evaluate(v)
		if err != nil {
			panic(err)
		}
		v.SetFitness(f)
	}

	fmt.Printf("Max Value: %.2f\n", ga.Alpha().Fitness())
}
Max Value: 1.00

Issues

If you have any problems or questions, please ask for help through a GitHub issue.

Contributions

Help is always welcome! For example, documentation (like the text you are reading now) can always use improvement. There's always code that can be improved. If you ever see something you think should be fixed, you should own it. If you have no idea what to start on, you can browse the issues labeled with help wanted.

As a potential contributor, your changes and ideas are welcome at any hour of the day or night, weekdays, weekends, and holidays. Please do not ever hesitate to ask a question or send a pull request.

Code of conduct.

GoLang Resources

are all listed below.

Resources

listed to get explored on!!

Made with โค๏ธ

to provide different kinds of informations and resources.