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GitHub - AlexeySoshin/Hands-on-Design-Patterns-with-Kotlin: Hands-On-Design-Patterns-with-Kotlin, published by Packt

Hands-On-Design-Patterns-with-Kotlin, published by Packt - AlexeySoshin/Hands-on-Design-Patterns-with-Kotlin

Visit SiteGitHub - AlexeySoshin/Hands-on-Design-Patterns-with-Kotlin: Hands-On-Design-Patterns-with-Kotlin, published by Packt

GitHub - AlexeySoshin/Hands-on-Design-Patterns-with-Kotlin: Hands-On-Design-Patterns-with-Kotlin, published by Packt

Hands-On-Design-Patterns-with-Kotlin, published by Packt - AlexeySoshin/Hands-on-Design-Patterns-with-Kotlin

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Hands-on-Design-Patterns-with-Kotlin

This is the code repository for Hands-on-Design-Patterns-with-Kotlin, published by Packt.

Build scalable applications using traditional, reactive, and concurrent design patterns in Kotlin

What is this book about?

Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust.

This book covers the following exciting features:

  • Get to grips with Kotlin principles, including its strengths and weaknesses
  • Understand classical design patterns in Kotlin
  • Explore functional programming using built-in features of Kotlin
  • Solve real-world problems using reactive and concurrent design patterns
  • Use threads and coroutines to simplify concurrent code flow

If you feel this book is for you, get your copy today!

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

var s = "I'm a string"
s = 1 // s is a String

Following is what you need for this book: This book is for developers who would like to master design patterns with Kotlin to build efficient and scalable applications. Basic Java or Kotlin programming knowledge is assumed.

With the following software and hardware list you can run all code files present in the book (Chapter 1-11).

Software and Hardware List

Chapter Software required OS required
1 JDK 1.8 or greater Windows, Mac OS X, and Linux (Any)
1 Gradle 3.2 or greater Windows, Mac OS X, and Linux (Any)
1 Homebrew Mac OS X
11 PostgreSQL 9.4 or greater Windows, Mac OS X, and Linux (Any)

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Get to Know the Author

Alexey Soshin is a software architect with 13 years of experience in making software, mostly for JVM. He started exploring Kotlin even before Kotlin 1.0 was released, and since then, has been a big enthusiast of the language. He speaks about Kotlin and reactive frameworks at various conferences and meetups, and maintains a technical blog. He's also contributor to Vert.x, toolkit for building reactive applications on the JVM

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