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GitHub - fabricjs/fabric.js: Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser - fabricjs/fabric.js

Visit SiteGitHub - fabricjs/fabric.js: Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

GitHub - fabricjs/fabric.js: Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser - fabricjs/fabric.js

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Fabric.js

A simple and powerful Javascript HTML5 canvas library.


๐Ÿฉบ ๐Ÿงช CodeQL


cdnjs jsdelivr Gitpod Ready-to-Code

NPM Downloads per month Bower


Sponsor asturur Sponsor melchiar Sponsor ShaMan123 Patreon


Features

  • Out of the box interactions such as scale, move, rotate, skew, group...
  • Built in shapes, controls, animations, image filters, gradients, patterns, brushes...
  • JPG, PNG, JSON and SVG i/o
  • Typed and modular
  • Unit tested

Supported Browsers/Environments

Context Supported Version Notes
Firefox โœ”๏ธ 58
Safari โœ”๏ธ 11
Opera โœ”๏ธ chromium based
Chrome โœ”๏ธ 64
Edge โœ”๏ธ chromium based
Edge Legacy โŒ
IE11 โŒ
Node.js โœ”๏ธ Node.js installation

Fabric.js Does not use transpilation by default, the browser version we support is determined by the level of canvas api we want to use and some js syntax. While JS can be easily transpiled, canvas API can't.

Installation

$ npm install fabric --save
// or
$ yarn add fabric

Browser

cdnjs jsdelivr

See browser modules for using es6 imports in the browser or use a dedicated bundler.

Node.js

Fabric.js depends on node-canvas for a canvas implementation (HTMLCanvasElement replacement) and jsdom for a window implementation on node. This means that you may encounter node-canvas limitations and bugs.

Follow these instructions to get node-canvas up and running.

Quick Start

// v6
import { Canvas, Rect } from 'fabric'; // browser
import { StaticCanvas, Rect } from 'fabric/node'; // node

// v5
import { fabric } from 'fabric';
<canvas id="canvas" width="300" height="300"></canvas>

<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/index.js"></script>
<script>
  const canvas = new fabric.Canvas('canvas');
  const rect = new fabric.Rect({
    top: 100,
    left: 100,
    width: 60,
    height: 70,
    fill: 'red',
  });
  canvas.add(rect);
</script>
import React, { useEffect, useRef } from 'react';
import * as fabric from 'fabric'; // v6
import { fabric } from 'fabric'; // v5

export const FabricJSCanvas = () => {
  const canvasEl = useRef<HTMLCanvasElement>(null);
  useEffect(() => {
    const options = { ... };
    const canvas = new fabric.Canvas(canvasEl.current, options);
    // make the fabric.Canvas instance available to your app
    updateCanvasContext(canvas);
    return () => {
      updateCanvasContext(null);
      canvas.dispose();
    }
  }, []);

  return <canvas width="300" height="300" ref={canvasEl}/>;
};

import http from 'http';
import * as fabric from 'fabric/node'; // v6
import { fabric } from 'fabric'; // v5

const port = 8080;

http
  .createServer((req, res) => {
    const canvas = new fabric.Canvas(null, { width: 100, height: 100 });
    const rect = new fabric.Rect({ width: 20, height: 50, fill: '#ff0000' });
    const text = new fabric.Text('fabric.js', { fill: 'blue', fontSize: 24 });
    canvas.add(rect, text);
    canvas.renderAll();
    if (req.url === '/download') {
      res.setHeader('Content-Type', 'image/png');
      res.setHeader('Content-Disposition', 'attachment; filename="fabric.png"');
      canvas.createPNGStream().pipe(res);
    } else if (req.url === '/view') {
      canvas.createPNGStream().pipe(res);
    } else {
      const imageData = canvas.toDataURL();
      res.writeHead(200, '', { 'Content-Type': 'text/html' });
      res.write(`<img src="${imageData}" />`);
      res.end();
    }
  })
  .listen(port, (err) => {
    if (err) throw err;
    console.log(
      `> Ready on http://localhost:${port}, http://localhost:${port}/view, http://localhost:${port}/download`,
    );
  });

See our ready to use templates.


Other Solutions

Project Description
Three.js 3D graphics
PixiJS WebGL renderer
Konva Similar features
html-to-image HTML to image/canvas

More Resources

Credits Patreon

JavaScript Resources

are all listed below.

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